Don't forget to read the readme for the favoriteAnims.xml line. It's necessary to add.

Place this line into FavoriteAnims.xml in your menyooStuff folder.

	<Anim dict="anim@egirl_1foot_selfie" name="1foot_selfie_clip" />
	<Anim dict="anim@female_beach_booty_selfie" name="booty_selfie_clip" />
	<Anim dict="anim@female_car_model_one" name="model_one_clip" />
	<Anim dict="anim@female_model_showoff" name="model_showoff_clip" />
	<Anim dict="anim@female_leo_selfie" name="leo_selfie_clip" />
	<Anim dict="anim@female_selfie_casual" name="selfie_casual_clip" />




Install using Jennie's Custom Anims mod. Get it here:
https://www.gta5-mods.com/misc/custom-animations-add-on-customanims

Make sure you follow their guidelines on how to install that mod properly and how to install animations using it.



FOR DPEMOTES USERS ON FIVEM: 

NOTE: FOR PROP PLACEMENT, FOLLOW THIS TUTORIAL:
https://forum.cfx.re/t/how-to-menyoo-to-dpemotes-conversion-streaming-custom-add-on-props/4775018

Place the ycd file into this folder:

resources/dpemotes-master/streams

Then copy this line into your AnimationList.lua

["egirlselfie1"] = {"anim@egirl_1foot_selfie", "1foot_selfie_clip", "E-Girl Selfie 1 (Smos)", AnimationOptions =
{
	EmoteLoop = false,
	EmoteMoving = false,
}},

["beachselfie1"] = {"anim@female_beach_booty_selfie", "booty_selfie_clip", "Beach Selfie 1 (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["model3"] = {"anim@female_car_model_one", "model_one_clip", "Car Modeling Pose 3 (Smos)", AnimationOptions =
{
	EmoteLoop = false,
	EmoteMoving = false,
}},

["modelsexy"] = {"anim@female_model_showoff", "model_showoff_clip", "Sexy Model Pose (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},

["pselfie2"] = {"anim@female_leo_selfie", "leo_selfie_clip", "LEO Kit Selfie 1 (Smos)", AnimationOptions =
{
	EmoteLoop = false,
	EmoteMoving = false,
}},

["fselfie5"] = {"anim@female_selfie_casual", "selfie_casual_clip", "Female Officer Selfie (Smos)", AnimationOptions =
{
	EmoteLoop = true,
	EmoteMoving = false,
}},
